Fall of Ashenburg – Version 0.61 – Update

Release date: 19 June 2018
Genre: Lesbian, Group Sex, Femdom, Fantasy, Masturbation, Male Protagonist, Corruption
Censorship: No
Language : English
Size: 811 MB


Hi, my name is Alteus, one of the developers of the the adult game, Fall of Ashenburg.

We believe, that it is possible to create games which combine classic adventure game elements with complex combat system and high quality adult content.
Our main goal is to provide this experience for the gaming community.

We have been holding back a release of our game to public, in order to provide hours of gameplay even with the first release. I hope you will enjoy playing with it as much we have enjoyed creating it.​

Changelog 0.61:


Fixed the bug which caused an error when you speak with the Headmistress.


Hall of Mysteries
New dialogue option for Vivianna: Hall of Mysteries.
Unlock Hall of Mysteries on the map. 

Once you are there, you can apply various adjustments in order to quickly bypass the RPG combat challenges of the game. 
Story and scenes
Storyline progression, one new story and one optional scene.

New Dungeon Boss
Second dungeon boss, Lysh the Fallen can be unlocked during the story progression.
The fight offer three different challenge mode: Normal, Elite and Champion.
Normal difficulty is required for the story progression. Elite and Champion difficulties offer various additional rewards.

Merchant inventory
The amount of gold available for each merchant uses a new logic from now on:
If by the end of the day the merchant’s purse is equal or below the 10% of its original size (so for example 50 in case it was 500 originally) then the merchant will return with a 500 gold larger purse in the next day (1000 in this example)

This is a cumulative bonus, so if by the end of the next day the purse will be 10% or below again (100 gold) then the following day it will grow with an additional 500 gold (1500) up till the maximum which is 2000 gold at the moment.

If by the end of any day the merchant’s purse will stay above 10% then the bonus will diminish with 500 gold per day, down to the minimum (500 gold).
We found that this logic is the closest to a realistic approach where the merchants dynamically adapt to the actual demand of the player character.

Level cap is increased to 6.





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