Cloud Meadow – Version 0.0.2.3b – Update

Release date: 9 April 2019
Genre: Simulator, Strategy, Animation, Sexy Girl, Big Tits, All sex, Blowjob, Anal, Futunari, Monsters, Hardcore Sex, Monster girls, Breeding, Fantasy
Censorship: No
Language : English
Size: 186 MB

  
 
 
 

About: 

Cloud Meadow is a hybrid farming sim dungeon crawler, where the player can choose the solitude of a quiet sky high farm or the rushing adrenaline of a raging battle inside abandoned ruins, both of which benefit one another.
Experience thrilling turn based combat versus a variety of enemies, using your own raised monsters, allies and an array of skills.

Explore a huge variety of locations and hidden areas throughout the ever expansive world of Cloud Meadow.
Among the three major towns the player will be able to fully navigate through it to discover quests, new npcs , stories and the lore behind the game. Farm to your hearts content and exchange your produce for goods and services, complete quests and raise your farms production! Breed and discover a large variety of monsters whom you can breed with one another AND breed with!
Explore a shattered world, where civilization makes its place among the clouds atop floating islands. Explore dungeons filled with exotic plants and dangerous monsters to capture and return to your farm with.

Changelog:

Fixed an issue with the dungeon was not generating the correct doors
Beta (66% 3_15) v0.0.2.3a 
Quick fix Kodex got out when he had a sudden flash of inspiration on what was going wrong with the dungeon code for the purposes of moving between floors.
Saves are compatible
Fixes
Fixed a dungeon load bug that broke dungeon levels. There is not a guarantee that this would work on older saves, but it should always work on a fresh one.
Saves are compatible
Additions
Added Evan X Male Harpy Loop
Changes
When breeding the same species with each other domesticity they lose 20
Starting monsters now have 30 Domesticity
Breeding a monster with a human now gives 20 instead of 40 domesticity
Breeding monsters with the same trait, with the same value, will always result in a grade up.
Increased the starting money to 200
Changed all the underlying breeding code for traits so it should be more sensible and obvious in effect.
Yonten no longer buys eggs, so you now have to wait for the egg buyer
Redid the valuation of monsters*
Reduced the price of eggs to 30
Removed the time it takes for a monster to become full value
Fixes
Fixed trait grade not displaying
*The new math is 100 + (Total Stats) + (50 * Level) + [(Trait Calculation) * Dom * 0.01]
So if you have a monster with 50 Dom it would cost half of full value for traits
The trait calculation is:
Negative Trait: (3 ^ Grade) x -1
Common Trait: 2 ^ Grade
Uncommon Trait: 3 ^ Grade
Rare Trait: 4 ^ Grade

 
 
 

https://fboom.me/file/fcc528f7bbfcd/Cloud_Meadow_Beta_0.0.2.3b_Win.exe

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