Adult Game No escape: Game edition! – Version 0.24.2 Download

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Last Update: November 29, 2022
Categories: Adult Games
No escape: Game edition! - Version 0.24.2

Release date: 11/28/2022
[GENRE]
Censorship: No
Language: English
Size: 1.8 GB
About:The story follows Kathleen, a down-on-her-luck girl trapped on the same prison ship featured in the comic No escape! Tossed inside one of the VR-pods the story seems over before it has even started… Until she suddenly gets help from a mysterious benefactor! Now Kathleens being forced to dive into all sorts of smutty and rubbery simulations in an effort to escape her predicament! But beware, these simulations are designed to turn even the most willful girls into submissive rubber pets… Can you help Kathleen navigate the dangers of the simulations, or will you make her fall prey to all sorts of kinky bad ends? Either way if you like latex, rubber, heavy bondage, dollifcation, non-con (and con) perils and/or rubbery transformations then this is the game for you!​
Changelog:
ADDITIONS:
– Added 350+ new images to the game!
– Added the boss of the cybercity VR-world! You can find her inside the depths of the factory… And as with the boss in tomb VR-world there will be 3 ways to get past her, with the first one being implemented in this update (see the header “test subject side-quest” down below)!
– Added two new fail-states into the game! Both connected to the side-quest mentioned in header below; maxxing out either S.O.P.H.I.A.’s anger or interest will result in an unescapable bad end! :0
– Added the first two “full 3D” animations to the game! A short struggle animation seeing either an angry or happy Kathleen struggling away in her test subject outfit! Plan is to add more of these small animations into the game going forward; although they’ll stay rare/infrequent. ;3
Test subject side-quest:
– Added the entire boss’s side-quest! In this side-quest Kathleen will be “serving” the cybercity VR-world’s boss a test subject for 3 days, in the hopes of garnering enough goodwill to let Kathleen be on her way! Being the first of three (planned) ways to get past the cybercity boss, this one revolves around submitting one-self to the whims of the malevolent “Divine mistress”!
– Added two new fail-states into the game! Both connected to the side-quest mentioned in the previous point; maxxing out either S.O.P.H.I.A.’s anger or interest will result in an unescapable bad end! :0
– Added the second part of the factory; the R&D wing! It’s the place were the test subject events will play out. It’s an hub-area much like the inner sanctum inside the pyramid, so a place to mingle with your fellow test subjects in between all that testing! ^^
– Added kinky night events for the nights spend as a test subject! As with the boss’s side-quest inside the pyramid; Kathleen will be spending the nights inside the R&D wing in some quite interesting places/positions…
– Added the first day’s task of the test subject side-quest; navigating a kinky rubbery maze whilst under the influence of “experimental chemicals”! Just be sure to avoid any kinky traps and keep that lust meter under control, you’ll be fine… Probably. >;3
– Added the second day’s task of the test subject side-quest; arena combat against two other test subjects! Be sure to talk to them beforehand; as not all battles have to be won with force… (or don’’ and beat their asses, I’m not the boss of you. Divine mistress is. )
– Added the third day’s task of the test subject side-quest; finding the hacker amidst the test subjects! There have been some signs of a test subject trying to escape, and the boss wants Kathleen to investigate who it is…
– Added new self-made spritework for the above locations and events: Rubber outfits for the test subjects, rubber padded tiles, S.O.P.H.I.A. sprite(s), gooped test subjects and some other minor things (gooped flooring, wall decals etc.)
BUGFIXES:
– Corrected a metric shit-ton of typo’s and grammar issues. Shout-out to DeviantRPGStuff for being so thorough! ^^
– Fixed a bug at the bridge area inside the cybercity factory; when giving the wrong answer the text inside the answer box didn’t reset; causing a soft-lock for some.
– Fixed a bug in the nexus hub; removed an (unintended) invisible blocker on a walkable tile.
QUALITY OF LIFE:
– Added some subtle environmental lightning to the interiors of the desert world’s camp tents.
– Added new back ground music for the RND section of the factory; made by of Mistress Lu! ^^
SYSTEM CHANGES:
– Fixed the linux build of No escape, making it work natively for Linux machines again, instead of users having to resort to Windows emulators like Wine for making it work. It turned out that waaaay back (during ~V0.17.1) I accidentally replaced the nw.js of Linux with the Windows one during the update of the nw.js; causing the Linux builds to have windows runtime packages, and not the native Linux ones. How this has been flying under the radar for so long I’ve got no idea, but going forward the Linux versions of No escape will once again be usable for Linux machines without having to use Windows emulators (like Wine). Important to note with this is that you’ll still have to manually flag all executables within the folder as executables!
– Changed the persistent save system a bit and made it “force” a save of the persistent data every time a persistent switch is set. There have been reports of persistent switches not triggering properly and thus stuff not unlocking in the recall rooms when it’s supposed to, so hopefully this will fix those issues…
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No escape: Game edition! - Version 0.24.2